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Introduction to Multi Threaded Physics Engine Demo

I'm a bit sick in this vid and its not a very exciting explanation, but I implemented oriented bounding box and sphere collisions. This is my first DevLog, I hope you enjoyed :-) GitHub Repository: ... Dennis Gustafsson's talk at BSC 2025 about parallelizing the Tweaked gravity, improved stacking, etc. Collisions and contact response now Lambda here and sign up for their GPU Cloud: The paper is available here: ... Length: 7 minutes Language: English Engine Type: C++ Verified
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Last Updated: May 21, 2026
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