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I have a faster workflow for generating low poly multiple Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ... Testing the current rendering implementation for my upcoming project, ACQUIRED. This build focuses on the This demo shows an extension to my opensource library OpenCloth. I show how to resolve Just a small walk inside my procedurally generated 3D terrain. Done using: C++ Opengl Game Engine - Testing - First Floor Collision Test - Part 2
1st week unity-like scene editor with scene nodes hierarchy inspector components (transform, camera,
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OpenGL c++ game engine dev: convex collision mesh
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Last Updated: May 22, 2026
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