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An Epic Mega Grants backed Master Thesis about creating the Next Generation Multiplayer A Vlog of the first 6 months of development on a prototype 2 months of writing netcode finally paid off as I now have In this video I show a technique for finding desync bugs and how to fix them in The warcraft 2 graphics are awesome but they are temporary until I create my own animations. Feels nice to control 100k units, can't wait to implement blowing them up with orbital strikes! This time with collision, supports ...
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Small RTS Game work in progress with deterministic lockstep engine
Deterministic Lockstep
Deterministic Lockstep Attempt 1
Networking Physics / Lockstep VS State sync (Next Gen Networked Games Episode 2)
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Last Updated: May 21, 2026
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