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How do Madden, FIFA, PGA Tour get that lovely shallow depth of field in real time? Dr Mike Pound explains how The game that shows people how games are made. Alex is an engineer at the National Dijkstra's Algorithm finds the shortest path between two points. Dr Mike Pound explains how it works. How Sat Nav Works: ... Which triangles should be in front and which should be behind? The problems computers face when collapsing 3D Image filters make most people think of or Camera Phone apps, but what's really going on at pixel level? Image Analyst ... AlphaGo is beating humans at Go - What's the big deal? Rob Miles explains what AI has to do to play a

Monads sound scary, but Professor Graham Hutton breaks down how handy they can be. EMF camp prides itself on it's connectivity - but how do you connect hundreds of campers to high speed internet when even the ... The 'magic' trick of pointers to pointers - Professor Brailsford explains how what might seem Procedural generation is the idea of using simple rules to generate more Just what is happening inside a Convolutional Neural Network? Dr Mike Pound shows us the images in between the input and the ... The basis of almost all functional programming, Professor Graham Hutton explains Lambda Calculus.

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How do digital cameras turn light into the data that computers can handle? In this second part of our "The Matrix" conjures visions of Keanu Reeves as Neo on the silver screen, but matrices have a very real use in manipulating 3D ... The iconic Atari 2600 VCS inspired a generation of gamers. Jason Fitzpatrick from the Centre for Computing History on arguably ... The Human Brain Project is behind this attempt to build a million core brain simulator. Professor Steve Furber of the University of ...

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Video Game & Complex Bokeh Blurs - Computerphile
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Video Game & Complex Bokeh Blurs - Computerphile

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How do Madden, FIFA, PGA Tour get that lovely shallow depth of field in real time? Dr Mike Pound explains how

The Game about Games - Computerphile
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The Game about Games - Computerphile

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The game that shows people how games are made. Alex is an engineer at the National

Lights and Shadows in Graphics - Computerphile
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Lights and Shadows in Graphics - Computerphile

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Dijkstra's Algorithm - Computerphile
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Dijkstra's Algorithm - Computerphile

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Dijkstra's Algorithm finds the shortest path between two points. Dr Mike Pound explains how it works. How Sat Nav Works: ...

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Last Updated: May 22, 2026

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